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What is a ‘spiral’ in a game?

The buzzwords of the game industry are not a new concept.

When they were coined, the term “spiral” was still a hot buzzword in the gaming industry.

However, this is no longer the case, thanks to a new trend emerging in the industry.

Spiral means a short, sharp change in a video game’s pacing or flow, and is often used to describe the sudden change in pace or feel that can occur in a short amount of time.

This has been the case in a lot of video game releases, including the release of the first ever Final Fantasy title, which was released on PlayStation 2 in 1998.

However the next few years saw the arrival of the next generation of video games, and with them came more and more new and interesting mechanics.

While it’s been a trend in the game world since the first major Final Fantasy game, it has grown exponentially over the last decade.

Spoilers: Spoilery in this article.

One of the most popular examples of this is the new mechanics in Final Fantasy XII.

Sparring with Final Fantasy creator Naoki Yoshida over how much Final Fantasy fans loved the game, Final Fantasy XI creator Shinji Hashimoto was asked by Hashimoto to come up with some new ways to give Final Fantasy XIII a more cinematic feel.

Yoshida responded by creating a new mechanic that would allow players to jump through the world at any time.

As a result, the new mechanic in Final Fant XII was called the “spike”.

This mechanic has been used since the release in 2002 of Final Fantasy VIII, and has been employed on nearly every game released since then.

In a sense, the Spike mechanic is more than just a simple mechanic that is used in every game that has been released in the Final Fantasy series.

The Spike mechanic has changed the way games are played in the modern era.

While this mechanic has not completely changed the gameplay in Final FANTASY XIII, it is a major step in the right direction, and one that will give fans and players alike more fun and variety.